Wednesday, September 18, 2013

Moodboard Draft

This is Assassin's Creed 4: Black Flag. The colors I chose were those that really stuck out to me and made this cover so appealing to the eye. The orange comes from the gun and the belt he has around his waste. The guns he has strapped to his chest have a color that just drew my eyes to it. The red comes from the letters in Black Flag. All Assassin's Creed games have red title's somewhere and, since it is really the only red in the image, it helps it stand out. The grey and light blue are both from the mist you see around him. The inner part closer to him is that light blue and the outer parts as well as the color of the captain on the deck and parts of the ship were the grey. The light brown was the armor he is wearing which is different and draws you in. Both the blue and green colors make up the water and island to the lower right of the image. This is something that doesn't necessarily stand out but helps give more of an aspect to the game hinting it will mostly be at see.


This is the moodboard for my main character. The colors I chose were the ones that I feel really popped out at me and the most common colors I found in the image. The blue made up the color of his hat and shorts. If I could redo this I would change them so they were two slightly different colors. The same color makes it less special. The grey, red and yellowish colors are from the shirt and blend together well in my opinion. However, i'd change the grey to a completely different color since grey blends in to a lot of things and keeps the image from really popping out. After learning about a lot of the effects and features that I can use to improve these images. For instance, I would probably make him look more 3D than 2D. I also might make the light source come from an angel so I could use a drop shadow.

This is the moodboard for the gym I am going to have. The first two on the way left are from the court and I want to change them mostly because it doesn't stick out and is very bland. I might make it available for kids to choose the colors of their gym court. After learning the features in class, I don't really have a lot that I can add to these. The only things I might improve are the shadows.


This is the moodboard for the courts that will be in the game. Each will be a different color but all will have at least two to three colors in them. One will be in the paint (the square infront of the baskeball hoop), another in the mid range area (between the paint and 3 point line), and the last will be outside the 3point line. The features I learned in class will help me show where the sun is hitting on the court and where the shadows will be because of it.







This is the moodboard for the character in the game. I have already touched upon the main character but the other example characters are also some that I might want to change as well. The colors all blend with each other and I would change them to make each look different and have a unique style. I's also improve their shadows and make them look more 3D than 2D. The last thing I would like to do, if possible, would be to make it look like there is a glisten or slight reflection on their face symbolizing they are sweating a little bit.



3 comments:

  1. I really enjoy how every character has a different color to them... although I do find it a bit odd that they all seem to have very similar skin tones.

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  2. i enjoy the vibrant and bright colors you use to creating a light feeling for the game. the courts are all very different in colors which is good because they can orchestrate different environments or difficulties.

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  3. I like your use of vibrant colors for each element of the game. Especially the color schemes you picked for the players and for the courts. They're simple and consistent, which works very well as an overall theme.

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