This is the final part of my gym that I had made. Here, I
think that I did a good job creating all of the weights and the court. I put a
lot of effort and detail into everything. There are some features such as the
glass doors, the lights, and the glass wall which I didn’t take pictures of but
they were a big challenge while creating this. I really like how it came out
and I believe that animating this during my final will be challenging but if I
can pull it off in that amount of time, I think it will be interesting and
really good. I hope you enjoy this and please feel free to leave some comments
to help me improve in the future, thanks.
Tuesday, November 26, 2013
Wednesday, November 20, 2013
Research phase.

Monday, November 18, 2013
Final Animation Sequence.
This is my final animation scene. I really think, for the
time I had, that this came out really well. I really like the way the
celebration came out at the end. This is what will most likely happen as soon
as the player clicks one of the buttons on the home screen. The ball will drop
into his hand and then he will do a hook shot then celebrate since the game is
called HookShot. I think the animation could be smoother and I could add more
props such as other players or something for him to lean against but still, I
am really happy with what I accomplished with this time. Please feel free to
leave comments, I like knowing what else could be improved.
Thursday, November 14, 2013
Research Phase
This is the character that I have been animating and what I have been working on lately. First he's standing there and once the player clicks on what he wants the animation will play where the ball falls down, he catches it, and does a hook shot. After that motion he does a fist pump to celebrate. I plan on making the other assets in Maya as I go along.
Monday, November 11, 2013
Updated Maze
This is my new upgraded maze. I decided to add in a lot more
than there was originally. As you can see in these pictures, I have added in
torches and given it more of a realistic look with the lighting I decided to
use. The torches were all shaped and made from polygons and transformation tools.
I also upgraded the textures that were involved in this maze and decided to
change the doors to more of an arch look and give them a special frame. I did
all of these updates in Maya and created everything from what I have learned in
the past. I hope you like this maze as much as I do. Please feel free to leave
any comments you might have.
Wednesday, November 6, 2013
Upgrading the Maze Research Phase

After learning the new materials and different ways I can
upgrade my maze, I decided to look at Assassin’s Creed 3, the game I was
referencing while using my maze. While looking at this, I noticed the way there
are little corners and passage ways in the underground tunnels that ultimately
lead you to another door or to a path you already crossed. Also, while going
through these mazes, there are lanterns which you should light to know which
way you already went/came from. But then I really dug into it to see what I can
use to make my maze look better. To do this I first looked at the walls. The
walls in these tunnels are very different have slight cracks in them as well to
give them an aged look. While passing through a door, the walls stay consistent
and flow nicely. I really like the arched passage ways but I am unaware of how
I could do that. If I could pull it off though, I believe that would add
something extra to my maze. Also while looking at the texture on the floor, it
is obvious to see that it is not flat and had rocks, crates and other things to
fill up some of that open space. All of which are covered with a tarp or are
out in plain sight and have dirt towards the bottom to symbolize that these
have been there for a long time. Lastly, the doors and many paths create a real
feeling of being lost in the tunnels, something that I want a player or person
to feel while navigating through my maze. The most impressive part about this
underground passage system, however, comes when you put all of these together.
They all fit nicely and flow perfectly. Nothing ever seems like it isn’t
supposed to be there. The dirt on the bottom of the walls or on the bottom of
the props in the tunnels help the floor really fit in and gives it more of a
blend. Also the cracks in the walls and the old looking props give it an older
look as explained in the game. In order to make my maze better, I think I am
going to try and use a texture that looks the same on all of my walls. I am
also going to try and create a light source to go on the walls, due to the time
I am thinking it is going to be a lantern. Finally, I think I am also going to
include more props than I already have as well as fix the lighting that I have,
I want my maze to have an older look to it just like Assassin’s Creed 3. However,
there is probably a lot more I can do to upgrade my maze, so if you have any
comments I’d love to hear them.
Friday, November 1, 2013
Final Maze
These are pictures of my final maze. I think it came out
really good especially since I had little time to work on it. If I could
though, I probably would’ve liked to make a bigger maze and go more into
detail. What I am happy about with this maze though is the “broken” pieces of
wood to look like broken crates like I designed in the story to this maze. I
made each individual piece look as good as I could make them and different from
the others that are in the maze. I didn’t just duplicate each piece, I spent
time on them. I also like the room I built. In the original design there was no
rook but I like how I added one to give it more than just another hallway. All
in all, even though there are some things I’d like to change, I am happy with
how everything looks in my maze. Please feel free to leave comments, I’d like
to know what else I can improve on.
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