Tuesday, November 26, 2013

gym final






This is the final part of my gym that I had made. Here, I think that I did a good job creating all of the weights and the court. I put a lot of effort and detail into everything. There are some features such as the glass doors, the lights, and the glass wall which I didn’t take pictures of but they were a big challenge while creating this. I really like how it came out and I believe that animating this during my final will be challenging but if I can pull it off in that amount of time, I think it will be interesting and really good. I hope you enjoy this and please feel free to leave some comments to help me improve in the future, thanks.

Wednesday, November 20, 2013

Research phase.

This is the gym I am thinking about creating. This is where my character will go to upgrade his abilities and become better. I will do the inside soon but for now this is how the outside of it will look.

Monday, November 18, 2013

Final Animation Sequence.

This is my final animation scene. I really think, for the time I had, that this came out really well. I really like the way the celebration came out at the end. This is what will most likely happen as soon as the player clicks one of the buttons on the home screen. The ball will drop into his hand and then he will do a hook shot then celebrate since the game is called HookShot. I think the animation could be smoother and I could add more props such as other players or something for him to lean against but still, I am really happy with what I accomplished with this time. Please feel free to leave comments, I like knowing what else could be improved.

Thursday, November 14, 2013

Research Phase



This is the character that I have been animating and what I have been working on lately. First he's standing there and once the player clicks on what he wants the animation will play where the ball falls down, he catches it, and does a hook shot. After that motion he does a fist pump to celebrate. I plan on making the other assets in Maya as I go along.

Monday, November 11, 2013

Updated Maze




This is my new upgraded maze. I decided to add in a lot more than there was originally. As you can see in these pictures, I have added in torches and given it more of a realistic look with the lighting I decided to use. The torches were all shaped and made from polygons and transformation tools. I also upgraded the textures that were involved in this maze and decided to change the doors to more of an arch look and give them a special frame. I did all of these updates in Maya and created everything from what I have learned in the past. I hope you like this maze as much as I do. Please feel free to leave any comments you might have.

Wednesday, November 6, 2013

Upgrading the Maze Research Phase

After learning the new materials and different ways I can upgrade my maze, I decided to look at Assassin’s Creed 3, the game I was referencing while using my maze. While looking at this, I noticed the way there are little corners and passage ways in the underground tunnels that ultimately lead you to another door or to a path you already crossed. Also, while going through these mazes, there are lanterns which you should light to know which way you already went/came from. But then I really dug into it to see what I can use to make my maze look better. To do this I first looked at the walls. The walls in these tunnels are very different have slight cracks in them as well to give them an aged look. While passing through a door, the walls stay consistent and flow nicely. I really like the arched passage ways but I am unaware of how I could do that. If I could pull it off though, I believe that would add something extra to my maze. Also while looking at the texture on the floor, it is obvious to see that it is not flat and had rocks, crates and other things to fill up some of that open space. All of which are covered with a tarp or are out in plain sight and have dirt towards the bottom to symbolize that these have been there for a long time. Lastly, the doors and many paths create a real feeling of being lost in the tunnels, something that I want a player or person to feel while navigating through my maze. The most impressive part about this underground passage system, however, comes when you put all of these together. They all fit nicely and flow perfectly. Nothing ever seems like it isn’t supposed to be there. The dirt on the bottom of the walls or on the bottom of the props in the tunnels help the floor really fit in and gives it more of a blend. Also the cracks in the walls and the old looking props give it an older look as explained in the game. In order to make my maze better, I think I am going to try and use a texture that looks the same on all of my walls. I am also going to try and create a light source to go on the walls, due to the time I am thinking it is going to be a lantern. Finally, I think I am also going to include more props than I already have as well as fix the lighting that I have, I want my maze to have an older look to it just like Assassin’s Creed 3. However, there is probably a lot more I can do to upgrade my maze, so if you have any comments I’d love to hear them.

Friday, November 1, 2013

Final Maze

These are pictures of my final maze. I think it came out really good especially since I had little time to work on it. If I could though, I probably would’ve liked to make a bigger maze and go more into detail. What I am happy about with this maze though is the “broken” pieces of wood to look like broken crates like I designed in the story to this maze. I made each individual piece look as good as I could make them and different from the others that are in the maze. I didn’t just duplicate each piece, I spent time on them. I also like the room I built. In the original design there was no rook but I like how I added one to give it more than just another hallway. All in all, even though there are some things I’d like to change, I am happy with how everything looks in my maze. Please feel free to leave comments, I’d like to know what else I can improve on.