Thursday, October 24, 2013
Maze Textures Final
This is my final for the maze textures. As you can see this goes with the story well and even shows a broken crate from one of the illegal movements of good they had down there. I also added a little bit of light both on the top and bottom of the door to symbolize that there is a room through there but you cannot go in. Also, if you look at the sides of the walls meet the sides of other walls, there is a darker border there to symbolize how the shadows would be on those walls. Finally, I attempted to add a broken piece of the wall in there to show the old age of the wall. Granted, this didn't come out as I would've liked but I am still impressed about how much I was able to do in this tiny space. Overall, I am very pleased with how this came out and how this looks. In the future, I might try to improve upon how the wall to the left looks with that broken piece but still I am pleased with its turnout. Please feel free to leave any comments.
Story: After the founding of America, many immigrants, including yourself, decided to move to America in hope of starting a new life and creating a better life for yourself. However, the British presence in North America makes it hard to do your daily affairs in the Black Market, where people buy illegal trading goods. One day while working, a strange man comes up to you asking to buy some of your interesting products. After selling it to him he reveals himself as a spy for the British and calls the guards. Without thinking twice you start running and decide to take the complicated underground tunnel system that your goods are carried through to avoid incidents like these. You hope to lose the guards and find the exit before getting lost in the tunnels or caught by the British.
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It looks really good, I like how the light is used in your maze. Really strong all around if I had to nit pick one area it would be the busted up wall. If you could somehow get some busted up material in there it would really make this good. But that's just me nit picking, feel free to do the same with mine when you get the time. Maybe think about integrating a light source of some sort to show how the light is portrayed in the room.
ReplyDeleteThis definitely fits the creepy factor. The textures you used look extremely realistic and you did a phenomenal job with the shadows!
ReplyDeleteeverything fits well together and builds a coherent story. dont have much to comment to upgrade except try to break up large texture areas, like all that same wood in ceiling, maybe break a few pieces or dirty up a few pieces.
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